The material below is Open Game Content
Kusig, Son of Kulianna
Very Young Male Gold/Green Dragon Hybrid CR 9; Large Dragon (Fire); HD 11d12+22; hp 130; Init +4; Spd 60 ft. (12 squares), Fly 200 ft. (poor), Swim 60 ft.; AC 19 (+10 natural, –1 size), touch 9, flat-footed 19; Base Atk +11; Grap +18; Atk +13 melee (2d6+3/crit x2, bite); Full Atk +13 melee (2d6+3, bite), +9 melee (1d8+3, 2 claws), +8 melee (1d6+3, 2 wings); Space/Reach 10 ft./5 ft. (10 ft. bite); SA Breath Weapon, Spell-like Abilities; SQ Alternate Form, Blindsense, Hybrid Defenses, Immunities, Keen Senses, Vulnerabilities, Water Breathing; AL CN; SV Fort +9, Ref +7, Will +13; Str 16, Dex 10, Con 15, Int 20, Wis 22, Cha 14.
Skills: Bluff +16, Diplomacy +16, Escape Artist +14, Hide +10, Intimidate +16, Knowledge (local) +19, Knowledge (nature) +19, Listen +22, Search +19, Spot +22, Survival +20.
Feats: Alertness, Blind-Fight, Improved Initiative, Weapon Focus (claw).
Languages: Common, Draconic.
Breath Weapon (Su): Kusig may use one of the following three forms of breath weapon every 1d4 rounds: a cone of fire (Reflex save DC 18, 4d10 points of damage); a cone of weakening gas (Fortitude save DC 18, 2 points of temporary Strength damage); or a cone of corrosive (acid) gas (Reflex save DC 16, 4d6 points of damage).
Spell-like Abilities: 3/day — polymorph self.
Alternate Form (Su): Kusig can assume any animal or humanoid form of Medium size or smaller as a standard action three times per day, though he only knows he’s able to assume a human form, so far. This ability functions as a polymorph spell cast on himself as his caster level, except that he doesn’t regain hit points for changing form and can only assume animal or humanoid forms. Kusig can remain in his animal or humanoid form until he chooses to assume a new one or return to his dragon form.
Blindsense (Ex): Kusig can pinpoint creatures within a range of 60 feet. Opponents he can’t actually see still have total concealment against him.
Hybrid Defense (Ex): Kusig is immune to all spells, attacks, and damage that specifically affect gold or green dragons.
Immunities (Ex): Kusig has immunity to sleep and paralysis effects. He is also immune to acid and fire.
Keen Senses (Ex): Kusig sees four times as well a human in low-light conditions and twice as well in normal light. He also has Darkvision to a range of 120 feet.
Vulnerabilities (Ex): Kusig has the fire subtype and is vulnerable to cold. He takes half again as much (+50%) damage as normal from cold, regardless of whether a saving throw is allowed or if the save is a success or failure.
Water Breathing (Ex): Kusig can breathe underwater indefinitely and can freely use his breath weapon, spells, and other abilities while submerged (the cone of fire becomes a cone of superheated steam underwater).
Possessions: Vest of escape, bag of tricks (gray), 2 potions of invisibility, and potion of speak with animals.
New Template: Dragon Hybrid
Dragon hybrids are born when two different breeds of dragon mate. Under normal circumstances dragons can only reproduce with others of the same breed, but if the mating occurs on a site of great magical power, such as a dragon ley, interbreeding becomes possible. A hybrid dragon inherits characteristics from both of its parents.
Dragon hybrids are sterile and can never reproduce.
Creating a Dragon Hybrid
“Dragon Hybrid” is a template that can be added to any corporeal creature of the dragon type (referred to hereafter as the “base creature type”). When two different dragon breeds mate, the following rules determine which parent is used for the offspring’s base creature type:
- Metallic dragon blood is always dominant over chromatic dragon blood. When creating a hybrid between the two, the metallic parent’s type is used for the base creature type of the offspring.
- Chromatic dragon breeds mating with one another determine dominance by age: the older dragon is always dominant, so its type is used for the base creature type of the offspring.
- Metallic dragon breeds mating with one another determine dominance randomly: roll 1d6: on a result of 1-3, use the male parent’s type for the offspring’s base creature type, and on a result of 4-6
use the female parent’s.
A hybrid dragon uses all the base creature’s statistics and special abilities (as determined by the age category of the offspring) except as noted here.
Breath Weapon (Su): A dragon hybrid gains the breath weapon attacks of both parents. The rules for using these are the same as for all dragons (i.e. a breath weapon attack can be made only once every 1d4 rounds).
Breed Immunities: A dragon hybrid always gains the breed-specific immunities of both parents, regardless of dominance.
Hybrid Defense (Ex): Dragon hybrids are immune to all breed-specific spells, attacks, and damage that target either of their parental breeds. (For example, an enchanted sword designed to kill green dragons has no effect on a gold/green dragon hybrid.)
Special Abilities and Qualities: Upon reaching a new age category, a dragon hybrid chooses the special abilities and qualities for that age category from either one of its two parental breeds, but not both. If a special ability or quality has a cumulative rating (such as Damage Reduction or Spell Resistance), the dragon hybrid gains that ability at the next rating in the progression, rather than the rating for that level. For example, a dragon hybrid with dominant silver blood can only choose to gain DR 10/magic when it becomes a mature adult if it has previously selected DR 5/magic as a special quality.
Abilities: If the base creature is a chromatic dragon, modify it as follows: Str +8, Dex +0, Con +0, Int –2, Wis –4, Cha –4. If the base creature is a metallic dragon, modify it as follows: Str –4, Dex +0, Con –2, Int +4, Wis +6, Cha –2.
Challenge Rating: As base creature +2