- Ability Focus
- Abjuration College Graduate
- Abjuration College Post Graduate
- Absorb Ring's Power
- Abundant Magic
- Abundant Revelations
- Abyssal Familiar
- Academy Graduate
- Accomplished Acrobat
- Accursed Critical
- Accursed Hex
- Accustomed To Fear
- Acid Blood
- Acidic Spell
- Acrobatic
- Acrobatic Steps
- Activate Rune
- Adamantine Clockwork Familiar
- Adder Strike
- Additional Magic Item Space
- Additional Traits
- Adept Champion
- Adept Channel
- Adept Summoner
- Adrenal Healing
- Advanced Clockwork Familiar
- Advanced Ranger Trap
- Aegire Supplemental Rules
- Against The Odds
- Agile
- Agile Charge
- Agile Landing
- Agile Maneuvers
- Agile Strike
- Air Dragon
- Alchemical Blood
- Alertness
- Alert Opportunist
- Alien Craft Operation
- Alien Weapons Proficiency
- Aligned Attack
- Aligned Claws
- Aligned Lay On Hands
- Alignment Channel
- Alley Walker
- Allied Spellcaster
- Alratheen Supplemental Rules
- Amateur Gunslinger
- Ambush Master
- Ammo Drop
- Amplified Rage
- Anchor Stance
- Animal Affinity
- Animal Magnetism
- Animal Reflexes
- Animal Soul
- Ankle Biter (Combat)
- Antagonize
- Antipsionic Magic
- Ape Totem
- Ape Wrestler
- Appear Larger Than You Truely Are
- Arcana Orison
- Arcana Sinkhole
- Arcane Armor Mastery
- Arcane Armor Training
- Arcane Blast
- Arcane Dodge
- Arcane Fortitude
- Arcane Grapple
- Arcane Healing
- Arcane Jinxer
- Arcane Researcher
- Arcane Rush
- Arcane School
- Arcane Shield
- Arcane Speed
- Arcane Strike
- Arcane Talent
- Arcane Threat
- Arcane Toughness
- Arc Slinger
- Area Jinx
- Armored Grapple
- Armored Redoubt
- Armor Of Force
- Armor Piercing Shot
- Armor Proficiency Heavy
- Armor Proficiency Light
- Armor Proficiency Medium
- Armor Skin
- Army Conscript
- Arrow Stab
- Arsenal
- A Sailors Life For Me
- As Papa Always Says
- Aspect Of The Beast
- Assume Template
- Astral Assassin
- Astral Discernment
- Athletic
- Attune Extra Rune
- Augment Animations
- Augmented Alchemy
- Augmented Jaunt
- Augmented Nameless
- Augment Summoning
- Augment Summoning
- Aura Of Fascination
- Aura Of Holy Might
- Auroch
- Auroch Totem
- Automatic Quicken Spell
- Automatic Still Spell
- Autonomous
- Awesome Blow
- Axe Mastery
- A Zombie Killed My Brother
- Back To Back
- Backwoods
- Badger Style
- Badger Totem
- Bandit King
- Bane Of Enemies
- Banish The Sun
- Bardic Echo
- Bard's Gift
- Bargainer
- Bashing Finish
- Battle Hardened
- Battle Singer
- Bat Totem
- Bear Totem
- Beastmaster
- Beast Might
- Beast Mind
- Beast Senses
- Beauteous
- Belier's Bite
- Bend Bars And Lift Gates
- Berserk Rage
- Bestow Hope
- Betrayer
- Binding Throw
- Birth School Mastery
- Black-Blooded
- Bleeding Critical
- Blessing Of The Elf Mother
- Blighted Critical
- Blighted Critical Mastery
- Blind Fight
- Blind-Fight 5 ft. Radius
- Blinding Construct
- Blinding Critical
- Blinding Reflection
- Blinding Speed
- Blinding Spell
- Blind Seer
- Blind Shot
- Blindsight 30 Ft Radius
- Blindsight 60 Ft Radius
- Bloodletting
- Blood Power
- Blood Red Eye
- Blood Vengeance
- Bloody Assault
- Bloody Vengeance
- Bloody Windmill
- Blown Kiss Spell
- Bludgeoner
- Boar Ferocity
- Boar's Hide
- Boar Shred
- Boar Style
- Body Fuel
- Bodyguard
- Body Shield
- Bolstered Resilience
- Bolster Jinx
- Bonebreaker
- Bonus Domain
- Book Learning
- Boost Construct
- Borrowed Spell
- Bouncing Spell
- Branded For Retribution
- Brawl
- Breach
- Breadth Of Experience
- Break Guard
- Breath Of The Beast
- Brew Potion
- Broken Wing Gambit
- Brutal Grappler
- Brutal Slash
- Builder
- Bull Rush Strike
- Bullseye Shot
- Bull's Health
- Bulwark Of Defense
- Burn! Burn! Burn!
- Burning Spell
- Burrowing Power
- Burst The Bonds
- Business Savvy
- Butterfly's Sting
- Bypass Armor
- Called Shot
- Cartwheel Dodge
- Catch Off Guard
- Catch Them With A Backswing
- Catlike Pounce
- Cat Like Reflexes
- Cautious
- Cavalry Formation
- Chain Power
- Chakra Strike
- Chakra Strike
- Channel Bolt
- Channeled Revival
- Channeled Shield Wall
- Channel Focus
- Channeling Scourge
- Channelled Defense
- Channelled Insight
- Channelled Offense
- Channel Smite
- Chaotic Mind
- Chaotic Rage
- Charge Of The Righteous
- Charge Through
- Charging Hurler
- Charm Arrow
- Charm Touch
- Cheat Death
- Cheiromancy
- Childlike
- Chokehold
- Chrysalis Armor
- Circle Of Holy Power
- Cleave
- Cleaving Finish
- Climb Master
- Cloak Dance
- Cloak Disarm
- Cloak Feint
- Cloak Obscurement
- Closed Mind
- Close Quarters Thrower
- Cloud Step
DMSketchpad
Counterspell
Divine
Epic
- Absorb Ring's Power
- Additional Magic Item Space
- Armor Skin
- Augmented Alchemy
- Automatic Quicken Spell
- Automatic Still Spell
- Bane Of Enemies
- Banish The Sun
- Blinding Speed
- Bulwark Of Defense
- Chaotic Rage
- Colossal Wild Shape
- Combat Archery
- Craft Epic Magic Arms And Armor
- Craft Epic Rod
- Craft Epic Staff
- Craft Epic Wondrous Item
- Crown Of Rings
- Damage Reduction
- Dark Eclipse
- Deafening Song
- Death Of Enemies
- Defend Portal
- Devastating Critical
- Dexterous Fortitude
- Dexterous Will
- Diminutive Wildshape
- Dire Charge
- Distant Shot
- Dragon Wildshape
- Efficient Item Creation
- Energy Resistance
- Enhance Spell
- Epic Endurance
- Epic Expanded Knowledge
- Epic Fortitude
- Epic Inspiration
- Epic Leadership
- Epic Prowess
- Epic Psionic Focus
- Epic Reflex
- Epic Reputation
- Epic Skill Focus
- Epic Speed
- Epic Spellcasting
- Epic Spell Focus
- Epic Spell Penetration
- Epic Strike
- Epic Toughness
- Epic Weapon Focus
- Epic Weapon Specialization
- Epic Will
- Exceptional Deflection
- Extended Life Span
- Familiar Spell
- Fast Healing
- Fine Wild Shape
- Force Magic Immunity
- Forge Epic Ring
- Gargantuan Wild Shape
- Great Charisma
- Great Constitution
- Great Dexterity
- Greater Hold Portal
- Greater Holy Strike
- Greater Mental Leap
- Greater Song Of Freedom
- Great Intelligence
- Great Smiting
- Great Strength
- Great Wisdom
- Group Inspiration
- Hindering Song
- Holy Strike
- Ignore Material Components
- Improved Alignment Based Casting
- Improved Arrow Of Death
- Improved Aura Of Courage
- Improved Aura Of Despair
- Improved Combat Casting
- Improved Darkvision
- Improved Death Attack
- Improved Elemental Wild Shape
- Improved Heighten Spell
- Improved Ki Strike
- Improved Low Light Vision
- Improved Manifestation
- Improved Manyshot
- Improved Metamagic
- Improved Metapsionic
- Improved Sneak Attack
- Improved Spell Capacity
- Improved Spell Resistance
- Improved Stunning Fist
- Improved Whirlwind Attack
- Infinite Deflection
- Inspire Excellence
- Instant Reload
- Intensify Spell
- Keen Strike
- Lasting Inspiration
- Legendary Climber
- Legendary Commander
- Legendary Leaper
- Legendary Rider
- Legendary Tracker
- Legendary Wrestler
- Lingering Damage
- Magical Beast Companion
- Magical Beast Wild Shape
- Master Staff
- Master Wand
- Mighty Rage
- Mobile Defense
- Multispell
- Multiweapon Rend
- Music Of The Gods
- Negative Energy Burst
- Overwhelming Critical
- Penetrate Damage Reduction
- Perfect Health
- Perfect Multiweapon Fighting
- Perfect Two Weapon Fighting
- Permanent Emanation
- Planar Blast
- Planar Ghost
- Planar Shove
- Planar Turning
- Plant Wild Shape
- Polyglot
- Positive Energy Aura
- Power Knowledge
- Psicrystal Power
- Ranged Inspiration
- Rapid Inspiration
- Reactive Countersong
- Reflect Arrows
- Righteous Strike
- Ruinous Rage
- Scribe Epic Scroll
- Self Concealment
- Shatter Bars And Gates
- Shattering Strike
- Sneak Attack Of Opportunity
- Spectral Strike
- Spellcasting Harrier
- Spell Knowledge
- Spell Opportunity
- Split Second Power Attack
- Spontaneous Domain Access
- Spontaneous Spell
- Storm Of Throws
- Superior Initiative
- Swarm Of Arrows
- Tenacious Magic
- Terrifying Rage
- Thundering Rage
- Trap Sense
- Two Weapon Rend
- Uncanny Accuracy
- Undead Mastery
- Unholy Strike
- Unmovable
- Vermin Wild Shape
- Vorpal Strike
- Widen Aura Of Courage
- Widen Aura Of Despair
- Wings Of Rings
- Zone Of Animation
Fighter
- Against The Odds
- Armored Grapple
- Armored Redoubt
- Axe Mastery
- Blind Fight
- Cleave
- Combat Expertise
- Combat Reflexes
- Crossbow Mastery
- Crushing Blow
- Deflect Arrows
- Denial
- Dervish Dance
- Dodge
- Exotic Weapon Proficiency
- Far Shot
- Firm Grasp
- Flurry Of Cuts
- Great Cleave
- Greater Manyshot
- Greater Two Weapon Fighting
- Greater Weapon Focus
- Greater Weapon Specialization
- High Ground Attack
- Immediate Strike
- Improved Bull Rush
- Improved Critical
- Improved Disarm
- Improved Feint
- Improved Grapple
- Improved Initiative
- Improved Overrun
- Improved Precise Shot
- Improved Prone Defense
- Improved Shield Bash
- Improved Sunder
- Improved Trip
- Improved Two Weapon Fighting
- Improved Unarmed Strike
- Improved Vigilant Rest
- Improved Weapon Finesse
- Improved Whirling Dervish
- Kneeling Defense
- Lethal Charge
- Lethal Hold
- Lock Swords
- Manyshot
- Martial Weapon Proficiency
- Mobility
- Mounted Archery
- Point Blank Shot
- Power Attack
- Precise Shot
- Prone Defense
- Quick Draw
- Rapid Shot
- Ride By Attack
- Savage Weapon Proficiency
- Scavenger
- Shield Proficiency
- Shot On The Run
- Simple Weapon Proficiency
- Snatch Arrows
- Spear Mastery
- Spirited Charge
- Spring Attack
- Staggering Blow
- Strike From On High
- Stunning Fist
- Trample
- Turn Undead
- Two Weapon Defense
- Two Weapon Rend
- Weapon Finesse
- Weapon Focus
- Weapon Specialization
- Whirling Dervish
- Whirlwind Attack
General
- Abyssal Familiar
- Academy Graduate
- Accomplished Acrobat
- Accustomed To Fear
- Acid Blood
- Activate Rune
- Adept Summoner
- Adrenal Healing
- Agile
- Agile Charge
- Agile Landing
- Agile Strike
- Alchemical Blood
- Alert Opportunist
- Alley Walker
- Anchor Stance
- Animal Magnetism
- Animal Soul
- Antipsionic Magic
- Appear Larger Than You Truely Are
- Arcane Dodge
- Arcane Fortitude
- Arcane Grapple
- Arcane Healing
- Arcane Researcher
- Arcane Rush
- Arcane Threat
- Arcane Toughness
- Armor Of Force
- Armor Piercing Shot
- Armor Proficiency Heavy
- Armor Proficiency Light
- Armor Proficiency Medium
- Army Conscript
- Arrow Stab
- Assume Template
- Attune Extra Rune
- Augment Summoning
- Autonomous
- A Zombie Killed My Brother
- Bardic Echo
- Bend Bars And Lift Gates
- Berserk Rage
- Birth School Mastery
- Black-Blooded
- Blinding Reflection
- Blindsight 30 Ft Radius
- Blindsight 60 Ft Radius
- Boar's Hide
- Bull's Health
- Catlike Pounce
- Chaotic Mind
- Charm Arrow
- Charm Touch
- Cheat Death
- Cloak Dance
- Cloak Disarm
- Cloak Feint
- Closed Mind
- Collector Of Arcane Objects
- Combat Casting
- Composure
- Contortionist
- Damaging Word
- Deadly Precision
- Death Blow
- Deceitful Feat
- Deeper Vision
- Deep Tracker
- Deft Hands
- Deny Summoning
- Devious
- Diehard
- Diligent
- Disarming Smile
- Discern Ring
- Divinely Tagged
- Divine Potential
- Divine Preception
- Divine Strength
- Divine Wisdom
- Draconic Bloodline
- Draconic Will
- Dumb Luck
- Dungeon Sense
- Ear To The Ground
- Elemental Knowledge
- Elemental Resistance
- Enchant Arrow
- Endurance
- Enhanced Flexibility
- Enhanced Pershalan Senses
- Enraged Casting
- Eschew Materials
- Executioner Of The Lawless
- Expanded Birth School Powers
- Experienced Vagabond
- Experienced Warrior
- Extend Pseudopods
- Extra Bardic Music Usage
- Extra Orcish Raging
- Extra Secondary Limb
- Extra Turning
- Eye Of Knowledge
- Fearful Advantage
- Fighter S Discipline
- Fire Blood
- Fists Of Rage
- Focused Rage
- Force Of Will
- Force Thrust
- Formbinder
- Friends In Low Places
- Galley Slave
- Greater Imprint Stone
- Greater Multiweapon Fighting
- Greater Spell Focus
- Greater Spell Pentration
- Greater Tough Skin
- Great Fortitude
- Great Negotiator
- Hard To Kill
- Harrowed
- Healing Shift
- Hindering Cut
- Hippogriff Company Marine
- Hold Portal
- Hostile Mind
- Ill Take Point
- Immediate Coup De Grace
- Improved Aid Another
- Improved Anchor Stance
- Improved Arcane Fortitude
- Improved Armor Of Force
- Improved Counterspell
- Improved Deny Summoning
- Improved Dungeon Sense
- Improved Familiar
- Improved Flyby Attack
- Improved Infuse Template
- Improved Intelligent Defense
- Improved Mental Blast
- Improved Multiattack
- Improved Multiweapon Fighting
- Improved Pin
- Improved Planar Bond
- Improved Scaly Hide
- Improved Self Control
- Improved Shapeshifting
- Improved Tough Skin
- Improved Turning
- Incredible Strength
- Influence Chaos Warp
- Informed Attack
- Innate Ability
- Intelligent Defense
- Intimidating Attack
- Intuitive Mechanic
- Investigator
- Iron Will
- Item Breaker
- Knight Of The Realm
- Leadership
- Learn Rune
- Legendary Strength
- Lightning Reflexes
- Magical Aptitude
- Mark of the Eye
- Martyr S Spell
- Mask Of Scrolls
- Master Chaos Warp
- Master Formbinder
- Master Of Forms
- Master Of The Ledger
- Master Summoner
- Mechanomagical Savant
- Mediative Insight
- Mental Champion
- Mental Fortress
- Mental Resistance
- Merciless Rage
- Mighty Strength
- Mind Over Body
- Mindspeech
- Mite Fighter
- Mounted Blade
- Multidexterity
- Multiple Summoning
- Muscle It
- Natural Revulsion
- Natural Spell
- Negotiator
- Nimble Fingers
- Open Mind
- Opportunity Attack
- Perfect Balance
- Pershalan Senses
- Persuasive
- Planar Shadow
- Powerful Blood
- Probing Eye
- Psionic Affinity
- Psionic Hole
- Psionic Mastery
- Psionic Void
- Puppeteer
- Quicken Shift
- Radiant Blast
- Rain Of Arrows
- Rapid Metabolism
- Rapid Movement
- Reckless Offense
- Refined Skill Focus
- Reflexive Shot
- Refuse To Fall
- Return Arrow
- Reverse Grapple
- Sacrificial Spellcasting
- Scaly Hide
- Seer
- Self Control
- Self Sufficient
- Sense Injustice
- Shadecall
- Shadehand
- Shadesight
- Shadetongue
- Shadow Caster
- Sharp Bargainer
- Shield Of Scroll
- Shift Enhancement
- Shingle Runner
- Shrug Off
- Sight That Pierces The Dark Veil
- Simple Weapon Proficiency
- Skill Beyond Your Years
- Skill Focus
- Sneaky Vagabond
- Social Graces
- Soulbinding
- Spell Mastery
- Spell Penetration
- Sphere Of Air
- Spontaneous Evoker
- Spontaneous Summoner
- Squire Of The Realm
- Stag's Heart
- Stand Still
- Stealthy
- Strengthen Undead
Item Creation
- Brew Potion
- Compute Spell Inception
- Craft Cognizance Crystal
- Craft Dorje
- Craft Epic Magic Arms And Armor
- Craft Epic Rod
- Craft Epic Staff
- Craft Epic Wondrous Item
- Craft Greater Charm
- Craft Magical Charm
- Craft Magic Arms And Armor
- Craft Necromantic Focus
- Craft Prosthetic
- Craft Psicrown
- Craft Psionic Arms And Armor
- Craft Psionic Construct
- Craft Rod
- Craft Savage Magics
- Craft Staff
- Craft Universal Item
- Craft Wand
- Craft Wondrous Item
- Create Spell Talisman
- Forge Epic Ring
- Forge Ring
- Imprint Stone
- Potion Mastery
- Scribe Epic Scroll
- Scribe Scroll
- Scribe Tattoo
Metamagic
- Acidic Spell
- Blinding Spell
- Blood Power
- Burning Spell
- Coning Spell
- Deafening Spell
- Deafening Spell
- Diminishing Spell
- Diseased Spell
- Empower Spell
- Enlarge Spell
- Epic Proportions
- Essence Mastery
- Extend Spell
- Force Admixture
- Force Substitution
- Freezing Spell
- Heighten Spell
- Improved Clinging Spells
- Instinctive Reflection
- Intensify Spell
- Lightburst
- Maximize Spell
- Minimize Spell
- Poisoned Spell
- Quicken Spell
- Reduce Spell
- Shorten Spell
- Silent Spell
- Singular Spell
- Still Spell
- Suffocating Spell
- Tiring Spell
- Touch Spell
- Venomous Spell
- Widen Spell
Metapsionic
Psionic
- Aligned Attack
- Astral Assassin
- Astral Discernment
- Beast Might
- Beast Mind
- Blinding Construct
- Blood Red Eye
- Body Fuel
- Boost Construct
- Chakra Strike
- Chrysalis Armor
- Cloak Obscurement
- Combat Manifestation
- Deeper Impact
- Deepest Impact
- Deep Impact
- Driving Strike
- Epic Expanded Knowledge
- Epic Psionic Focus
- Expanded Knowledge
- Fatal Shot
- Fearsome Construct
- Fell Shot
- Ferocious Shot
- Focused Sunder
- Forceful Impact
- Formbinding Pool
- Form Healing
- Form Mastermind
- Form Sensor
- Ghost Attack
- Greater Aligned Attack
- Greater Mental Leap
- Greater Power Penetration
- Greater Power Specialization
- Greater Psionic Endowment
- Greater Psionic Fist
- Greater Psionic Shot
- Greater Psionic Weapon
- Improved Manifestation
- Improved Metapsionic
- Improved Psicrystal
- Improved Stand Still
- Inquisitor
- Instinctive Reaction
- Master Inquisitor
- Mental Agility
- Mental Awareness
- Mental Finesse
- Mental Leap
- Mental Strength
- Metamorphic Transfer
- Narrow Mind
- Oblivion Strike
- Overchannel
- Power Knowledge
- Power Penetration
- Power Specialization
- Psicrystal Affinity
- Psicrystal Containment
- Psicrystal Power
- Psionic Body
- Psionic Charge
- Psionic Dodge
- Psionic Endowment
- Psionic Fist
- Psionic Gift
- Psionic Heart
- Psionic Meditation
- Psionic Shot
- Psionic Talent
- Psionic Weapon
- Psychic Companion
- Psychic Fury
- Psychic Guidance
- Psychic Instincts
- Psychic Slayer
- Psychic Smite
- Psychic Song
- Psychic Tactics
- Psychic Throw
- Psynergist
- Rapid Assume Form
- Retain Focus
- Return Shot
- Sidestep Charge
- Soul Slayer
- Speed Of Thought
- Steel Clad Grace
- Sure Footing
- Survival Instinct
- Swift Strike
- Talented
- Unavoidable Strike
- Unconditional Power
- Up The Walls
- Void Strike
- Wounding Power
Reserve
Rogue
Spelltouched
Spirit
Timebound
Wild
Feats
Some abilities are not tied to your race, class, or skill—things like particularly quick reflexes that allow you to react to danger more swiftly, the ability to craft magic items, the training to deliver powerful strikes with melee weapons, or the knack for deflecting arrows fired at you. These abilities are represented as feats. While some feats are more useful to certain types of characters than others, and many of them have special prerequisites that must be met before they are selected, as a general rule feats represent abilities outside of the normal scope of your character's race and class. Many of them alter or enhance class abilities or soften class restrictions, while others might apply bonuses to your statistics or grant you the ability to take actions otherwise prohibited to you. By selecting feats, you can customize and adapt your character to be uniquely yours.
Prerequisites
Some feats have prerequisites. Your character must have the indicated ability score, class feature, feat, skill, base attack bonus, or other quality designated in order to select or use that feat. A character can gain a feat at the same level at which he gains the prerequisite.
A character can't use a feat if he loses a prerequisite, but he does not lose the feat itself. If, at a later time, he regains the lost prerequisite, he immediately regains full use of the feat that prerequisite enables.
Arcana/Sarunia
Bardic School
College of Magic
- Abjuration College Graduate
- Abjuration College Post Graduate
- College Of Divination Graduate
- College Of Divination Post Graduate
- Enchantment University Graduate
- Enchantment University Post Graduate
- Evocation Academy Graduate
- Evocation Academy Post Graduate
- Illusion Academy Graduate
- Illusion Academy Post Graduate
- Necromancy Tower Graduate
- Necromancy Tower Post Graduate
- Thaumaturgy Post Graduate
- Thaumaturgy School Graduate
- Thaumaturlugical Institute Graduate
- Thaumaturlugical Institute Post Graduate
Combat
Any feat designated as a combat feat can be selected as a fighter's bonus feat. This designation does not restrict characters of other classes from selecting these feats, assuming that they meet the prerequisites.
- Adder Strike
- Agile Maneuvers
- Amateur Gunslinger
- Ammo Drop
- Ankle Biter (Combat)
- Arcane Armor Mastery
- Arcane Armor Training
- Arcane Strike
- Arc Slinger
- Awesome Blow
- Badger Style
- Bashing Finish
- Belier's Bite
- Binding Throw
- Bleeding Critical
- Blind Fight
- Blinding Critical
- Bloody Assault
- Bloody Vengeance
- Bludgeoner
- Boar Ferocity
- Boar Shred
- Boar Style
- Bodyguard
- Body Shield
- Bonebreaker
- Break Guard
- Broken Wing Gambit
- Brutal Grappler
- Brutal Slash
- Bull Rush Strike
- Bullseye Shot
- Catch Off Guard
- Catch Them With A Backswing
- Cavalry Formation
- Channel Smite
- Charge Of The Righteous
- Charge Through
- Charging Hurler
- Chokehold
- Cleave
- Cleaving Finish
- Close Quarters Thrower
- Clustered Shots
- Cockatrice Strike
- Combat Patrol
- Combat Reflexes
- Combat Style Master
- Comrade In Arms
- Construct Critial
- Coordinated Charge
- Coordinated Defense
- Coordinated Maneuvers
- Coordinated Reaction
- Cornugon Shield
- Cornugon Smash
- Cornugon Stun
- Cornugon Trip
- Crane Riposte
- Crane Style
- Crane Wing
- Crippling Critical
- Critical Focus
- Critical Mastery
- Crossbow Mastery
- Crusader's Fist
- Crushing Blow
- Cunning Maneuver
- Dastardly Finish
- Dazing Assault
- Dazzling Display
- Deadly Finish
- Deadly Stroke
- Deafening Critical
- Death From Above
- Death From Afar
- Deathless Initiate
- Deathless Master
- Deathless Zealot
- Death Or Glory
- Defensive Combat Training
- Defensive Weapon Training
- Deflect Arrows
- Destroyers Blessing
- Devasting Strike
- Disarming Strike
- Disengaging Feint
- Disengaging Flourish
- Disengaging Shot
- Disrupting Shot
- Disruptive
- Distance Thrower
- Divert Damage
- Djinni Spin
- Djinni Spirit
- Djinni Style
- Dodge
- Domain Strike
- Double Slice
- Drag Down
- Dragon Ferocity
- Dragon Roar
- Dragon Style
- Dramatic Display
- Dreadful Carnage
- Drunken Brawler
- Earth Child Binder
- Earth Child Style
- Earth Child Topple
- Efreeti Stance
- Efreeti Style
- Efreeti Touch
- Eldritch Claws
- Elemental Fist
- Elephant Stomp
- Elven Archery
- Enfilading Fire
- Enforcer
- Entangling Critical
- Equipment Trick
- Exhausting Critical
- Exotic Weapon Proficiency
- Expert Cast
- False Opening
- Far Cast
- Far Shot
- Feint Partner
- Felling Escape
- Felling Smash
- Feral Combat Training
- Ferocious Tenacity
- Final Embrace
- Final Embrace Horror
- Final Embrace Master
- Fire-And-Stones Cut
- Firebrand (Combat)
- Focused Shot
- Following Step
- Fortified Armor Training
- Furious Focus
- Fury's Fall
- Fury's Snare
- Gang Up
- Gore Fiend
- Gorgon's Fist
- Gory Finish
- Great Cleave
- Greater Blind Fight
- Greater Bull Rush
- Greater Dirty Trick
- Greater Disarm
- Greater Drag
- Greater Expertise
- Greater Feint
- Greater Grapple
- Greater Overrun
- Greater Parry
- Greater Penetrating Strike
- Greater Rending Fury
- Greater Reposition
- Greater Shield Focus
- Greater Shield Specialization
- Greater Snap Shot
- Greater Sunder
- Greater Trip
- Greater Two Weapon Fighting
- Greater Vital Strike
- Greater Weapon Focus
- Greater Weapon Specialization
- Greater Whip Mastery
- Halfling Slinger
- Hamatula Grasp
- Hamatula Strike
- Hammer The Gap
- Haunted Gnome
- Haunted Gnome Assault
- Haunted Gnome Shroud
- Heavy Armor Proficiency
- Hellcat Pounce
- Hero's Display
- Hex Strike
- Horse Master
- Impact Critical Shot
- Impaling Critical
- Improved Blind Fight
- Improved Bull Rush
- Improved Charging Hurler
- Improved Cleaving Finish
- Improved Critical
- Improved Devastating Strike
- Improved Dirty Fighting Trick
- Improved Disarm
- Improved Drag
- Improved Feint
- Improved Feint Partner
- Improved Grapple
- Improved Impaling Critical
- Improved Initiative
- Improved Ki Throw
- Improved Overrun
- Improved Parry
- Improved Precise Shot
- Improved Ray Shield
- Improved Rending Fury
- Improved Reposition
- Improved Second Chance
- Improved Shield Bash
- Improved Sidestep
- Improved Snap Shot
- Improved Steal
- Improved Sunder
- Improved Trip
- Improved Two Weapon Feint
- Improved Two Weapon Fighting
- Improved Unarmed Strike
- Improved Vital Strike
- Improved Weapon Finesse
- Improved Weapon Mastery
- Improved Whip Mastery
- In Harms Way
- Instant Judgement
- Intimidating Prowess
- Jaguar Pounce
- Janni Rush
- Janni Style
- Janni Tempest
- Jawbreaker
- Juggle Load
- Kick Up Weapon
- Kirin Path
- Kirin Strike
- Kirin Style
- Ki Throw
- Landing Roll
- Large Target
- Lead From The Back
- Light Armor Proficiency
- Lightning Stance
- Lookout
- Low Profile
- Lunge
- Mantis Style
- Mantis Torment
- Mantis Wisdom
- Manyshot
- Marid Coldsnap
- Marid Spirit
- Marid Style
- Martial Weapon Proficiency
- Master Combat Performer
Critical
Critical feats modify the effects of a critical hit by inflicting an additional condition on the victim of the critical hit. Characters without the Critical Mastery feat can only apply the effects of one critical feat to an individual critical hit. Characters with multiple critical feats can decide which feat to apply after the critical hit has been confirmed.
General
- Ability Focus
- Abundant Magic
- Abundant Revelations
- Accursed Hex
- Acrobatic
- Acrobatic Steps
- Adamantine Clockwork Familiar
- Additional Traits
- Adept Champion
- Adept Channel
- Advanced Clockwork Familiar
- Advanced Ranger Trap
- Alertness
- Aligned Claws
- Aligned Lay On Hands
- Alignment Channel
- Animal Affinity
- Animal Reflexes
- Antagonize
- Arcane Blast
- Arcane Jinxer
- Arcane Shield
- Arcane Talent
- Area Jinx
- A Sailors Life For Me
- As Papa Always Says
- Aspect Of The Beast
- Athletic
- Augmented Jaunt
- Augment Summoning
- Augment Summoning
- Bard's Gift
- Battle Singer
- Beastmaster
- Beast Senses
- Beauteous
- Bestow Hope
- Betrayer
- Blessing Of The Elf Mother
- Blighted Critical Mastery
- Blind Seer
- Blind Shot
- Bloodletting
- Blood Vengeance
- Bloody Windmill
- Bolstered Resilience
- Bolster Jinx
- Branded For Retribution
- Breach
- Breadth Of Experience
- Breath Of The Beast
- Burn! Burn! Burn!
- Burst The Bonds
- Called Shot
- Cartwheel Dodge
- Cat Like Reflexes
- Chakra Strike
- Channel Bolt
- Channeled Revival
- Channeled Shield Wall
- Channeling Scourge
- Channelled Defense
- Channelled Insight
- Channelled Offense
- Cheiromancy
- Childlike
- Cloud Step
- College Trained Bard
- College Trained Spellcaster
- Combat Casting
- Combat Distraction
- Command Undead Feat
- Connection
- Contingent Channeling
- Continuous Cut
- Cooperative Crafting
- Cortesan's Touch
- Coureur De Bois
- Covering Defense
- Crane Strike
- Create Reliquary Arms And Shields
- Create Sanguine Elixir
- Crusader's Furry
- Daredevil
- Deceitful
- Deceptive Exchange
- Deep Drinker
- Deepsight
- Defending Eidolon
- Deft Hands
- Deja Vu
- Demon Pin
- Deny Death
- Destroy Identity
- Destructive Dispel
- Detect Expertise
- Die For Your Master
- Diehard
- Dilettante
- Dimensional Agility
- Dimensional Assault
- Dimensional Dervish
- Dimensional Maneuvers
- Dimensional Savant
- Discordent Voice
- Disorientating Maneuver
- Dispelling Fist
- Dispel Synergy
- Disposable Weapon
- Disruptive Recall
- Distant Jinx
- Divination Guide
- Divine Charisma
- Divine Interference
- Divine Punishment
- Diviner's Delving
- Divine Strike
- Dog Killer, Horse Killer
- Double Bane
- Dragonbane Aura
- Dwarfathers Boon
- Dwarven Resilience
- Eagle Eyes
- Eclectic
- Eldritch Heritage
- Elemental Channel
- Elemental Focus
- Element Focus
- Elixir Mixer
- Elusive Redirection
- Empower Spell-Like Ability
- Enchanting Beauty
- Endurance
- Eschew Materials
- Evolved Familiar
- Exotic Beauty
- Expanded Arcana
- Expert Driver
- Expert Weaver
- Exploit Lore
- Extend Circle
- Extended Bane
- Extra Arcana
- Extra Arcane Pool
- Extra Bane
- Extra Bombs
- Extra Cantrips Or Orisons
- Extra Channel
- Extra Discovery
- Extra Evolution
- Extra Hex
- Extra Ki
- Extra Lay On Hands
- Extra Mercy
- Extra Performance
- Extra Rage
- Extra Rage Power
- Extra Ranger Trap
- Extra Revelation
- Extra Rogue Talent
- Extra Summons
- Eyes Of Judgement
- Falling Leaves Cut
- Fame/Infamy
- Fantastic Tongue
- Fascination Jinx
- Fast Drinker
- Fast Empathy
- Fast Healer
- Favored Combat Maneuver
- Favored Critical
- Favored Defense
- Favored Judgement
- Fearless Aura
- Fearsome Finish
- Feral Tenacity
- Field Repair
- Fiendish Facade
- Fiendish Heritage
- Fight On
- Fire Gods Blessing
- Fire Music
- Fireshaper
- Fleet
- Flowing Water Cut
- Flyby Attack
- Focused Eidolon
- Focused Rage
- Friendly Face
- Furious Finish
- Gaia's Gleaming Glow
- Gaia S Splendor
- Gliding Steps
- Glorious Heat
- Glory Of Gaia
- Gnome Trickster
- Go Unnoticed
- Grace And Joy
- Grandfathers Gift
- Grant Initiative
- Greater Aura Of Despair
- Greater Channel Smite
- Greater Eldritch Heritage
- Greater Elemental Focus
- Greater Mercy
- Greater Spell Focus
- Greater Spell Penetration
- Greater Spell Specialization
- Greater Steal
- Greater Wild Empathy
- Great Fortitude
- Groundling
- Guided Hand
- Gunsmithing
- Hanging Shot
- Hardy
- Harmonic Sage
- Heart Of The Beast
- Hellcat Stealth
- Heroic Defiance
- Heroic Recovery
- Heron Spearing A Frog
- Horse Whisperer
- Hover
- Hyper Vigilant
- Implant Bomb
- Improved Channel
- Improved Clockwork Familiar
- Improved Counterspell
- Improved Eldritch Heritage
- Improved Familiar
- Improved Great Fortitude
- Improved Iron Will
- Improved Lightning Reflexes
- Improved Monster Lore
- Improved Natural Armor
- Improved Natural Attack
- Improved Orc Ferocity
- Improved Share Spell
- Improved Stalwart
- Improved Stonecunning
- Improved Terrain Bond
- Improved Totem Link
- Indomitable Will
- Inner Vitality
- Insightful Gaze
- Intimidating Bane
- Intimidating Gaze
- In Tune With Nature
- I Remember This One
Grit
Item Creation
Item Creation Feats
An item creation feat lets a character create a magic item of a certain type. Regardless of the type of item each involves, the various item creation feats all have certain features in common.
Raw Materials Cost: The cost of creating a magic item equals half the base price of the item.
Using an item creation feat also requires access to a laboratory or magical workshop, special tools, and so on. A character generally has access to what he needs unless unusual circumstances apply.
Time: The time to create a magic item depends on the feat and the cost of the item.
Item Cost: Brew Potion, Craft Staff, Craft Wand, and Scribe Scroll create items that directly reproduce spell effects, and the power of these items depends on their caster level—that is, a spell from such an item has the power it would have if cast by a spellcaster of that level. The price of these items (and thus the cost of the raw materials) also depends on the caster level. The caster level must be low enough that the spellcaster creating the item can cast the spell at that level. To find the final price in each case, multiply the caster level by the spell level, then multiply the result by a constant, as shown below:
Scrolls: Base price = spell level × caster level × 25 gp.
Potions: Base price = spell level × caster level × 50 gp.
Wands: Base price = spell level × caster level × 750 gp.
Staves: The price for staves is calculated using more complex formulas.
A 0-level spell is considered to have a spell level of 1/2 for the purpose of this calculation.
Extra Costs: Any potion, scroll, or wand that stores a spell with a costly material component also carries a commensurate cost. For potions and scrolls, the creator must expend the material component cost when creating the item. For a wand, the creator must expend 50 units of the material component. Some magic items similarly incur extra costs in material components, as noted in their descriptions.
Skill Check: Successfully creating a magic item requires a Spellcraft check with a DC equal to 10 + the item's caster level. Alternatively, you can use an associated Craft or Profession skill to attempt this check instead, depending upon the item being crafted. See Magic Item Creation for more details on which Craft and Profession checks may be substituted in this manner. The DC of this check can increase if the crafter is rushed or does not meet all of the prerequisites. A failed check ruins the materials used, while a check that fails by 5 or more results in a cursed item. See Magic Items for more details.
Metamagic
As a spellcaster's knowledge of magic grows, he can learn to cast spells in ways slightly different from the norm. Preparing and casting a spell in such a way is harder than normal but, thanks to metamagic feats, is at least possible. Spells modified by a metamagic feat use a spell slot higher than normal. This does not change the level of the spell, so the DC for saving throws against it does not go up. Metamagic feats do not affect spell-like abilities.
Wizards and Divine Spellcasters: Wizards and divine spellcasters must prepare their spells in advance. During preparation, the character chooses which spells to prepare with metamagic feats (and thus which ones take up higher-level spell slots than normal).
Sorcerers and Bards: Sorcerers and bards choose spells as they cast them. They can choose when they cast their spells whether to apply their metamagic feats to improve them. As with other spellcasters, the improved spell uses up a higher-level spell slot. Because the sorcerer or bard has not prepared the spell in a metamagic form in advance, he must apply the metamagic feat on the spot. Therefore, such a character must also take more time to cast a metamagic spell (one enhanced by a metamagic feat) than he does to cast a regular spell. If the spell's normal casting time is a standard action, casting a metamagic version is a full-round action for a sorcerer or bard. (This isn't the same as a 1-round casting time.) The only exception is for spells modified by the Quicken Spell metamagic feat, which can be cast as normal using the feat.
For a spell with a longer casting time, it takes an extra full-round action to cast the spell.
Spontaneous Casting and Metamagic Feats: A cleric spontaneously casting a cure or inflict spell, or a druid spontaneously casting a summon nature's ally spell, can cast a metamagic version of it instead. Extra time is also required in this case. Casting a standard action metamagic spell spontaneously is a full-round action, and a spell with a longer casting time takes an extra full-round action to cast. The only exception is for spells modified by the Quicken Spell feat, which can be cast as a swift action.
Effects of Metamagic Feats on a Spell: In all ways, a metamagic spell operates at its original spell level, even though it is prepared and cast using a higher-level spell slot. Saving throw modifications are not changed unless stated otherwise in the feat description.
The modifications made by these feats only apply to spells cast directly by the feat user. A spellcaster can't use a metamagic feat to alter a spell being cast from a wand, scroll, or other device.
Metamagic feats that eliminate components of a spell don't eliminate the attack of opportunity provoked by casting a spell while threatened. Casting a spell modified by Quicken Spell does not provoke an attack of opportunity.
Metamagic feats cannot be used with all spells. See the specific feat descriptions for the spells that a particular feat can't modify.
Multiple Metamagic Feats on a Spell: A spellcaster can apply multiple metamagic feats to a single spell. Changes to its level are cumulative. You can't apply the same metamagic feat more than once to a single spell.
Magic Items and Metamagic Spells: With the right item creation feat, you can store a metamagic version of a spell in a scroll, potion, or wand. Level limits for potions and wands apply to the spell's higher spell level (after the application of the metamagic feat). A character doesn't need the metamagic feat to activate an item storing a metamagic version of a spell.
Counterspelling Metamagic Spells: Whether or not a spell has been enhanced by a metamagic feat does not affect its vulnerability to counterspelling or its ability to counterspell another spell (see Magic).
- Air Dragon
- Blown Kiss Spell
- Bouncing Spell
- Concussive Spell
- Coven Casting
- Dazing Spell
- Disrupting Spell
- Earth Dragon
- Echoing Spell
- Ectoplasmic Spell
- Elemental Spell
- Empower Spell
- Enlarge Spell
- Extend Spell
- Fire Dragon
- Flaring Spell
- Focused Spell
- Heighten Spell
- Intensified Spell
- Jinxed Spell
- Kiss Spell
- Lingering Spell
- Maximize Spell
- Merciful Spell
- Persistent Spell
- Piercing Spell
- Quicken Spell
- Reach Spell
- Rime Spell
- Selective Spell
- Sickening Spell
- Silent Spell
- Threnodic Spell
- Thundering Spell
- Toppling Spell
- Wand Mastery Feat
- Water Dragon
- Widen Spell
Psionic
Style
Teamwork
- Allied Spellcaster
- Amplified Rage
- Back To Back
- Broken Wing Gambit
- Brutal Grappler
- Cavalry Formation
- Combat Medic
- Coordinated Charge
- Coordinated Defense
- Coordinated Maneuvers
- Coordinated Reaction
- Duck And Cover
- Enfilading Fire
- Ensemble
- Escape Route
- Feint Partner
- Improved Back To Back
- Improved Feint Partner
- Lookout
- Pack Attack
- Precise Strike
- Shake It Off
- Shielded Caster
- Shield Wall
- Sieze The Moment
- Stealth Synergy
- Swap Places
- Tandem Trip
- Target Of Opportunity
- Team Pickpocketing
Totem
Totem feats can be selected by any character that has made peaceful contact with an animal spirit or who reveres the natural world. Druids, rangers and barbarians are the most common classes to adopt these feats although some oracles and witches do as well. A character can activate a totem a number of times per day equal to one-fourth their character level plus their Charisma modifier (minimum 1). When triggered as a swift action, the character calls into them the essence of an animal spirit for a number of rounds equal to 3 plus his Constitution modifier. In addition, each totem feat carries skill bonus relevant to the totem animal.
Each totem carries a taboo that must not been broken. If the character acts in a way that offends his animal spirit, he loses access to the benefit provided by the feat until he completes an act of attrition in the form of a minor task or quest. A character can have a number of totem feats equal to their Charisma modifier.