Meteor Hammer (10 hp; 2-H)

The material below is Open Game Content from a 3PP Source

Meteor Hammer: This weapon is one or two spherical weights attached by a 10-foot chain. You whirl the weights and wrap them around an opponent’s body. If you succeed at a trip attempt with a meteor hammer, you can drag your opponent 5 feet closer rather than knocking her prone. You may use this weapon in two different ways: in meteor mode you use it as a double weapon, and in fortress mode you cannot use it as a double weapon but gain reach and a +1 shield bonus to AC. Switching between these two modes is a free action decided at the start of your turn.

Exotic Melee Weapons Cost Dmg (S) Dmg (M) Critical Range Weight Type Special
Meteor hammer 10 gp 1d6/1d6 1d8/1d8 ×2 10 lbs. B double, reach, trip, see text
Page tags: 2-h exotic gear pf weapon
All entries on this wiki are published under the Open Game Licence Version 1.0a. See individual entries for copy of the license and declaration of Open Game Content.