Meteor Hammer (10 hp; 2-H)
The material below is Open Game Content from a 3PP Source
Meteor Hammer: This weapon is one or two spherical weights attached by a 10-foot chain. You whirl the weights and wrap them around an opponent’s body. If you succeed at a trip attempt with a meteor hammer, you can drag your opponent 5 feet closer rather than knocking her prone. You may use this weapon in two different ways: in meteor mode you use it as a double weapon, and in fortress mode you cannot use it as a double weapon but gain reach and a +1 shield bonus to AC. Switching between these two modes is a free action decided at the start of your turn.
| Exotic Melee Weapons | Cost | Dmg (S) | Dmg (M) | Critical | Range | Weight | Type | Special |
|---|---|---|---|---|---|---|---|---|
| Meteor hammer | 10 gp | 1d6/1d6 | 1d8/1d8 | ×2 | — | 10 lbs. | B | double, reach, trip, see text |
page revision: 1, last edited: 21 Feb 2012 02:06