Characters

The material below is Open Game Content from The Modern Path

CHARACTERS

The heart and soul of any roleplaying game is the player-character. Their involvement is the reason a story is being told and the dice are being thrown. Players should always strive to create characters that have personality and depth, not just how well the numbers stack in their favor.
Now, let’s get started…

RACES

The modern world is primarily made up of humans. This is not to say that non-human races do not exist; they just aren’t as prominent.

Most of the non-human races have remained true to their old ways and traditions, and have learned to live in isolation from the modern humans. These elder races have retained the knowledge of the past and are able to play any class they wish with one exception; the Modern Hero class cannot be taken as a Favorite class. Only humans can take this option.

There are, however, humans in the modern world that still train in the old ways, but they are unique and training is hard to find.

ALIGNMENT

Player characters are free to choose from any alignment they wish, for these distinctions still hold weight even in the modern world.

RELIGION

Characters may choose (or not choose), any deity they wish. The modern world is predominantly divided by five major, organized, religions. However, many ancient religious beliefs continue to thrive in seclusion.

PRESTIGE POINTS AND FAME

These rules are optional, and may not work for every GM and his campaign. These rules are put in place for future supplements to utilize.

With each Faction come two benefits called Prestige Points and Fame. These represent the character’s standing and reputation within the organization that the character is a member.

Prestige Points can be spent during game play, and they elicit some sort of boon that comes from within the faction. Some examples of this may be early promotions, organizational aid, favors or access to information.

Fame is the total number of Prestige Points gained. This number remains static and reflects how well known a character is both inside and outside of the faction.

Each character begins with 0 points in both stats. Prestige Points and Fame are gained at a rate of 1 point every 5th level.

Prestige Points and Fame can also be gained with various Feats, Talents and Traits. The GM can also give out points throughout an adventure for completing a task for the Faction.

Many modern Traits have at least 1 Fame point associated with it. The character should choose a Faction that is compatible with his chosen Trait.

LANGUAGES

A character may choose any single language as his native tongue, except an ancient language. You must have at least one rank in Knowledge: History, before you can learn an ancient language. The following is a list of some known language groups. This list is in no way complete, it simply offers some examples.

  • Algic: Algonkin, Arapaho, Blackfoot, Cheyenne, Shawnee
  • Armenian: Armenian.
  • Athabascan: Apache, Chipewyan, Navaho.
  • Attic: Ancient Greek*, Greek.
  • Baltic: Latvian, Lithuanian.
  • Celtic: Gaelic (Irish), Gaelic (Scots), Welsh.
  • Chinese: Cantonese, Mandarin.
  • Finno-Lappic: Estonian, Finnish, Lapp.
  • Germanic: Afrikaans, Danish, Dutch, English, Flemish, German, Icelandic, Norwegian, Swedish, Yiddish.
  • Hamo-Semitic: Coptic*, Middle Egyptian*.
  • Indic: Hindi, Punjabi, Sanskrit*, Urdu.
  • Iranian: Farsi, Pashto.
  • Japanese: Japanese.
  • Korean: Korean.
  • Romance: French, Italian, Latin*, Portuguese, Romanian, Spanish.
  • Semitic: Akkadian (aka Babylonian)*, Ancient Hebrew*, Arabic, Aramaic*, Hebrew.
  • Slavic: Belorussian, Bulgarian, Czech, Polish, Russian, Serbo-Croatian, Slovak, Ukrainian.
  • Tibeto-Burman: Burmese, Sherpa, Tibetan.
  • Turkic: Azerbaijani, Turkish, Uzbek.
  • Ugric: Hungarian (aka Magyar).

*This is an ancient language and must have 1 rank in Knowledge (history) to learn.

WEALTH

All items are listed in USD ($) prices. To buy a fantasy item that is listed in gold pieces; count one USD equivalent to one silver piece.

Example: If a player wishes to buy a Javelin of Lightning, the fantasy cost is: 1500 gp, the modern cost is $15000

Exchange Value cp sp gp pp
Copper piece (cp) 1 1/10 1/100 1/1,000
Silver piece (sp) 10 1 1/10 1/100
Gold piece (gp) 100 10 1 1/10
Platinum piece (pp) 1,000 100 10 1
USD ($) 10 1 1/10 1/100

A character’s starting wealth is 1d6 x $100. This can be changed with Traits, Feats or other special abilities. This is to be used as the character’s spending money.

All mundane living expenses are to be considered paid, as befits the character’s background. NON –

PLAYER CHARACTERS

For Non-Player Characters, (NPC), use the same rules and classes from PRD.

Page tags: mp rule
All entries on this wiki are published under the Open Game Licence Version 1.0a. See individual entries for copy of the license and declaration of Open Game Content.